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You are browsing the archive for iPod Touch.

Really Really Old School games now on mobiles

August 29, 2010 in GCN by JerseyJosh

Best of the new mobile games and apps for August 29 — Gamepro, Fingergaming

Phantasy Star 2: iPhone, iPod Touch – $2.99

I spending weeks upon end playing through Phantasy Star II on the Sega Genesis. It was a grueling, but ultimately rewarding experience — behind the constant grinding and frequent random battles was a unique, spacefaring storyline that really impressed me.
Phantasy Star II casts players as Rolf, a government agent sent out to investigate sudden climate changes and monster attacks on his home planet Mota. With a party of up to four characters, players will explore dungeons, fight dangerous creatures, and travel to distant planets in the Algol star system. In spite of its great storyline, Phantasy Star II has aged fairly poorly — modern players will likely lack the patience for its many random battles and severe difficulty level.

Karate Champ XL: iPad – $1.99

Karate Champ XL is an enhanced version of Revolutionary Concepts’ iPhone port of Data East’s classic arcade one-on-one brawler. The iPad version features all the content of the original iPhone version, along with an all-new split-screen multiplayer mode playable on a single iPad.

No, Human: iPad/iPhone/iPod Touch (Universal App) -$1.99

If you were under the impression that this current video game generation has just about tapped the well of heroic archetypes dry, you may be in for quite a surprise. In the aptly titled No, Human, you play as the universe itself. Humans are trying to colonize you, and the only way that you can stop them is by hurling meteors at their silly ships and space colonies. Using flick controls you’ll fling meteors around planets with high gravity, break apart space rocks, and even hit astronauts as you crusade from level to level in a destructive rage of universal proportions. No, Human is essentially a physics-based puzzle game with an emphasis on short and quickly solvable levels, but its stellar interstellar personality and scale somehow added to my enjoyment of the game. The writing is hilarious, the variety from level to level is impressive, and the game’s chunky 3D art style looks great in action, especially when the game switches to slow motion to show off the destruction you’ve wrought with your meteors.
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Spectrelating About When This Would Come Out

May 26, 2010 in GCN by Art Webb

Classic FPS Spectre 3D Arrives in App Store–FingerGaming

In my middle school’s computer lab, there were three games available to play: Math Blaster, The Oregon Trail, and the Battlezone-like first-person shooter Spectre VR. Few Macs had Spectre installed, so the opportunity to play it instead of the more educational offerings was rare. But getting to play an actual video game at school was sweet indeed.

Spectre 3D ($4.99) collects a number of single-player levels from the original 1991 Spectre and its 1994 sequel, Spectre VR. It also includes a selection of multiplayer maps playable across four modes — Arena, Capture the Flag, Flag Rally, and the all-new Base Raid challenge.

Spectre 3D’s multiplayer modes support up to 4 players over a Bluetooth connection, and up to 16 players over Wi-Fi or Internet. The game also includes optional 3D anaglyph stereographic support, though you’ll need to own a pair of 3D glasses to make the most of it.

Gameloft Giveaway

May 10, 2010 in GCN by Art Webb

Gameloft Celebrates 10-Year Anniversary By Giving Away Free iPhone Games–Finger Gaming

Mobile games publisher Gameloft, celebrating its tenth year of operation, announced that it will give away one of its App Store titles every weekday from May 10th through May 21st.

Each free game offer will be available for a limited time. After announcing the promoted title’s availability via the company’s Twitter feed, the selected game will be free to download for two hours only.

The first offer — a free copy of Gameloft’s 2009 racer Ferrari GT Evolution — has already expired, but the next free download will be available at an unannounced time tomorrow.

While Gameloft has not announced which titles will be released for free as part of the promotion, earlier releases in the company’s app catalog — including popular games like Hero of Sparta, Castle of Magic, and Let’s Golf! — are likely candidates.

I Didn’t Have To Make Up Anything Clever For This One

April 19, 2010 in GCN by Art Webb

You Can Now Catch Crabs From Your iPhone–Kotaku

You Can Now Catch Crabs From Your iPhone

If you’re one of the legion of viewers that tune into the Discovery Channel to watch men catch crabs, you’ll be pleased to know you can now catch crabs in the palm of your hand with Deadliest Catch for iPhone.

After a lackluster release on the Xbox 360 two years ago, it’s high time fans of Deadliest Catch got their hands on a worthwhile video game that depicts the danger and thrill of crabbing without the tedium and boredom of crabbing. Deadliest Catch for the iPhone sees players picking out a boat and venturing into the icy waters of the Bearing Sea, avoiding rough seas, dodging ice floes, and playing various mini-games, all in the name of making sure quality restaurants like Red Lobster have a special next week.

The game has a majority of favorable reviews so far, so it looks as if Hands-On Mobile might have done the brave men and other men of the Alaskan crabbing community proud.

I joke, but whenever I flip by this show on my cable box I have to stop and watch. I’d call it a guilty pleasure, but that just opens us up to more crab jokes.

Deadliest Catch is now available at the iPhone App Store for $3.99.

by Alex S

Review: Jimmy Pataya for the iPhone and iPod touch

April 15, 2010 in FanJob, Reviews by Alex S

Note: I have made Paladin Studios aware of this review and have been informed that they are currently working on improving Jimmy Pataya. Expect an updated version of this review when the next major version is released.

When I first saw Jimmy Pataya, I was hyped for it. It looked pretty fucking awesome and therefore I thought I was going to love it, and yet I don’t. Note: This is a very short review.

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by Alex S

Review: Glow Hockey 2 for the iPhone and iPod touch

April 14, 2010 in FanJob, Reviews by Alex S

I’m pretty sure most, if not all of you have played Air Hockey before at an Arcade. It was pretty fun wasn’t it? Well, Glow Hockey 2 is a neon version of the traditional air hockey and I have to admit, it’s pretty awesome! There are three game play modes in Glow Hockey 2; Championship, Quick play and multiplayer. Lets start off in Championship mode.

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by Alex S

Review: Electron Zero for the iPhone and iPod touch

April 14, 2010 in FanJob, Reviews by Alex S

I was once hooked on Simon Says, I literally couldn’t get enough of it. So when I found Electron Zero, I was stoked. Consider Electron Zero, Simon Says 2.0(Note: I hate buzzwords but it’s appropriate in this case). Rather than having to press the corresponding button, you simply have to slide your finger across the screen in the same direction, complex huh? It really isn’t. In fact, I find this to be a major improvement on an already awesome formula.

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Monday Nitro Time!

March 31, 2010 in GCN by Art Webb

Exclusive ‘Monster Trucks Nitro 2′ Hands-On–Touch Arcade

I really wanted to like the original Monster Trucks Nitro back when it was first released last year, but poor controls combined with a lackluster framerate and gameplay that didn’t make a whole lot of sense somehow managed to even make monster trucks not fun. Miniclip.com went back to the drawing board, and with the release of Monster Trucks Nitro 2, the game is much, much closer to what I wanted it to be the first time around.

Your truck is controlled by tilting the iPhone, with a slider along the bottom that controls your speed. The whole setup feels much more responsive compared to the first. Competing in a series of timed events, you’ll come across all kinds of crazy jumps and nitro tanks you can drive over for a temporary boost of speed. Hitting these tanks is vital, not only for good times, but also to get enough air to do flips which also rewards a small amount of boost. Read the rest of this entry →

You’re The Best Around!

March 22, 2010 in GCN by Art Webb

Karate Champ Coming to iPhone in April–FingerGaming

After porting the classic laserdisc arcade game Cobra Command to the iPhone last year, publisher Revolutionary Concepts is bringing another ’80s-era Data East title — the one-on-one fighter Karate Champ — to the App Store in April.

Karate Champ was one of the earliest games in what is now a heavily populated genre, and predates Capcom’s Street Fighter franchise by several years. Over the course of a 12-stage single-player mode, players compete in a simulated karate tournament, with half or full points awarded for successful hits and knockdowns.

Revolutionary Concepts’ iPhone version is based on the upgraded Player vs. Player version of Karate Champ, and allows players to compete in one-on-one matches over a Wi-Fi or Bluetooth connection. The iPhone port of Karate Champ also retains the original arcade game’s unique dual-joystick control setup, and includes a “large mode” option that zooms the action to the width of the iPhone’s screen.

Revolutionary Concepts expects to release Karate Champ by the end of next month.

*GC Side Note*

This song just popped into my head:


And I Thought It Was Called Deliverance…Clever, But Disappointing

March 22, 2010 in GCN by Art Webb

‘Deliverace’ Hands-On Preview with Video–Touch Arcade

Read the rest of the fuckin article on the site! Here’s the video:


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